Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting a map's location with a GeoPoint


It is pleasant enough to be able to pan around and zoom into Google Maps but most useful applications require that a map opens at a specific location, either the user's location or a location set by the developer.

Here we will use the GeoPoint object to control the location displayed by our map.

Getting ready

Start up a library project by setting the build target as a Google API and, if you are not planning on testing this an a real handset, set up an Android Virtual Device to match.

How to do it...

  1. Start by adding the following <uses-library> declaration to the <application> element of the Android Manifest file of the project:

    <uses-library
      android:name="com.google.android.maps" />
  2. Also include Internet permission as a child of the <manifest> element itself:

    <uses-permission
      android:name="android.permission.INTERNET" />
  3. In the main.xml file create a MapView widget. Make it clickable and include your API key within it along...