Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding images to widgets


Along with being able to provide views (and many widgets) with a single background image, Android also allows us to add more than one image to certain views so that we can represent various states (such as pressed or focused) graphically. To create a widget with three states: pressed, focused, and normal, we will need three image files which can then be defined in XML as a single resource.

Getting ready

Select three different image files (JPG, PNG, BMP, or GIF) of the same size, but no wider than 200 pixels:

How to do it...

  1. Start up a new Android project in Eclipse and locate the res/drawable-mdpi folder.

  2. Drag the image files into the drawable-mdpi folder and name them as follows:

    • button_pressed.png

    • button_normal.png

    • button_focused.png

  3. Create a new XML file in the same folder called my_button.xml.

  4. Fill out the my_button.xml file as follows:

    <?xml version="1.0" encoding="utf-8"?>
    <selector
      xmlns:android="http://schemas.android.com/apk/res/android">
      <item
    ...