Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using ShapeDrawable and Paint


Another useful extension of the Drawable class is the ShapeDrawable, which allows us to define basic geometrical shapes such as arcs, ovals, and rounded rectangles. ShapeDrawables are often used alongside the Paint class which provides a way of applying drawing styles. A common way to achieve this is by extending the View class and overriding its onDraw() callback.

Getting ready

Everything that is done in this task is generated by the system and there is no need to import any graphic file. Simply start a new Android project in Eclipse and open the Java editor on the Activity file.

How to do it...

  1. Within our main Activity, create a new inner class that extends View as follows:

      public class MyShape extends View {
        private final ShapeDrawable mShape;
    
      }
  2. Give the new class the constructor shown here:

      public MyShape(Context context) {
        super(context);
    
        Paint paint = new Paint();
        paint.setARGB(255, 255, 255, 0);
        paint.setStyle(Paint.Style.STROKE)...