Our second game, Panda Star Catcher, is finally complete! We're now getting a great grasp on writing more functions and different types of game logic, and we also have animation under our belt! Way to go!
In this chapter, we did the following:
Took a more in-depth look at transitions and applied easing techniques
Understood image sheets and sprite animation
Created a game loop for display objects that have to be reloaded continuously on screen
Applied force to a display object that propels it to a designated direction
Added a collision event that switches from one display object to another
We have pushed through making another game in one whole chapter! Working in Corona SDK is so simple and fast to learn. It doesn't even require thousands of lines of code to create a simple game.
In the next chapter, we'll be learning another vital element to create games, sound effects, and music! You're in for a treat.