Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Our second game, Panda Star Catcher, is finally complete! We're now getting a great grasp on writing more functions and different types of game logic, and we also have animation under our belt! Way to go!

In this chapter, we did the following:

  • Took a more in-depth look at transitions and applied easing techniques

  • Understood image sheets and sprite animation

  • Created a game loop for display objects that have to be reloaded continuously on screen

  • Applied force to a display object that propels it to a designated direction

  • Added a collision event that switches from one display object to another

We have pushed through making another game in one whole chapter! Working in Corona SDK is so simple and fast to learn. It doesn't even require thousands of lines of code to create a simple game.

In the next chapter, we'll be learning another vital element to create games, sound effects, and music! You're in for a treat.