Michelle M. Fernandez is a mobile game developer and cofounder of MobiDojo (http://www.mobidojo.com). She is also a mentor to aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, traveling, and constantly learning new design paradigms.
Corona SDK Mobile Game Development: Beginner's Guide
By :
Corona SDK Mobile Game Development: Beginner's Guide
By:
Overview of this book
Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Corona SDK
Lua Crash Course and the Corona Framework
Building Our First Game – Breakout
Game Controls
Animating Our Game
Playing Sounds and Music
Physics – Falling Objects
Operation Composer
Handling Multiple Devices and Networking Your Apps
Optimizing, Testing, and Shipping Your Games
Implementing In-App Purchases
Pop Quiz Answers
Index
Customer Reviews