Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You now understand the important aspects of using audio files in the Corona SDK. Now, you can go off adding your own sound effects and music to your games, or even add them to any of the samples you made in the previous chapters. By doing so, you add another part of the user experience that will draw players into the environment you have created.

Until now, you learned how to:

  • Preload and play sound effects and music using loadSound() and loadStream()

  • Control audio functions that pause, resume, stop, and rewind a music track under the Audio System API

  • Dispose audio from memory when it is no longer in use

  • Adjust volume in your audio files

In the next chapter, you will combine everything you have learned so far to create your final game in this book. You'll also be going over other ways to implement physical objects and collision mechanics that are popular in mobile games in the market today. More exciting information to learn awaits you. Let's power through!