Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Chapter overview

In this chapter, we will cover the different ways that inputs will work on mobile devices. We will start off with the input that is already built in to our project using mice, and then move on to touch events, gestures, using the accelerometer, and accessing information via the Touch class.

Our objectives

This chapter will be split into a number of topics. It will contain a simple, step-by-step process from beginning to end. Here is the outline of our tasks:

  • Using mouse input for mobile input
  • Movement via touch
  • Implementing a gesture
  • Using the accelerometer
  • Reacting to touch