Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Building a project for PC

By default, our platform is set to PC, Mac & Linux Standalone. Just to verify that everything is working correctly, let's go ahead and get the game working on our own platform before moving to mobile:

  1. To get started, we will select the Build option. In my instance, I'll be exporting our project to Windows, but the process is similar for Mac and Linux.
  2. Once this is done, a window will pop up asking for a name and a location to put the game in. I'm going to name it Endless and put it in a new Export folder located in the same folder that contains Assets and Library, so it won't show up in the Project window, but it will be in the same folder as my project:
  1. Click on Save and wait for it to finish. Once it's done, you should have a window appear, as follows:

We have the executable, but we also have a data folder that contains...