Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Using post-processing effects

One of the ways that we can improve the visual quality of our game with little effort is using post-processing effects (previously called Image Effects). Post-processing is the process of applying filters and other effects to what the camera will draw (the image buffer) before it is displayed on the screen.

Unity includes a number of effects in its freely available post-processing stack, so let's go ahead and add it:

  1. Open up the Asset Store again, and search for Post Processing Stack this time:
  1. Select to Download it, and click on the Accept button when it asks you to. Once it's finished, go ahead and import the contents into our project.
  2. Switch to the Scene window, and then from the Hierarchy window, select our Main Camera object and select Add Component in the Inspector and type in PostProcessing; then move your mouse over the Post...