Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Detecting touch on game objects

It's great to know that our regular input is working, but you may want to check whether a game object in our scene has been touched so that we can react to it. In our case, to add something else for our player to do, we'll make it so that if the player taps an obstacle, it will be destroyed.

  1. In the PlayerBehaviour script, add the following new function:
/// <summary> 
/// Will determine if we are touching a game object and if so
/// call events for it
/// </summary>
/// <param name="touch">Our touch event</param>
private static void TouchObjects(Touch touch)
// Convert the position into a ray
Ray touchRay = Camera.main.ScreenPointToRay(touch.position);

RaycastHit hit;

// Are we touching an object with a collider?
if (Physics.Raycast(touchRay, out hit))
// Call the...