Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Summary

With that, we've gotten a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen making use of Buttons and Text objects. We then covered how to use Panels and Panels, Button, Text, and Layout Groups to make your menus adapt to the size of your elements. We also touched on Layout Groups and how they can arrange our objects to fit in a pleasing manner. Finally, we integrated the pause menu into our game itself and made it work with everything in our project. We will be revisiting these concepts in later chapters, so keep these explanations in mind.

In the next chapter, we will dive into monetization and take a look at just how we can add Unity Ads to our project.