Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Summary

In this chapter, we covered how to create in-app purchases, making use of Unity in your project. We first covered how to set up Unity's IAP system and then dived into using Codeless IAP to easily add a purchasable item to your game. We then created the functionality to restore our purchase if we uninstall and reinstall our game and went over where we can go to set up our purchases depending on the store we want to target.

Now, of course, having all these ways to make money isn't going to help us if no one is playing our game. In the next chapter, we will get social, learning how we can make use of social media to share our score and get other players interested in our title.