Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Summary

We now have improved our game by a huge amount by only doing a few simple things to improve the quality of the title. We first animated our menus with a few lines of code using Tweens from iTween and saw how a few lines of code can improve the visual quality of our UI in a number of ways. We then saw how to create materials to improve the visual quality of our ball and then used Post-Processing Effects to polish the contents of our screen. Finally, we discussed how to use particle effects to create a nice trail following our player.

By this point, our game is finally ready for the big leagues. In the next chapter, we will explore getting our game onto the App Store.