Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Working with the funnel analyzer

One of the many things we'd like to know about our players is how they are actually playing the game. Are users skipping our tutorial? To keep track of how players go through a series of events, we have funnels. Funnels help us to identify where drop-offs happen in your game.

If you happen to see a large number of people not getting to a certain step, you can assume that something that happened in the preceding step is causing people to stop playing your game.

Funnels are based on the concept of custom events that we used in the previous two sections of this chapter:

  1. From the Dashboard, select the Funnel Analyzer section:

Right now, there are no funnels set up, so we should create one.

  1. Click on the New Funnel option:
  1. Next, scroll all the way down and then click on the Save button:
  1. You'll get a notice saying that the funnel has...