Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Using mouse input

Now, before we dive into mobile-only solutions, I do want to point out that it is possible to write inputs that work on both mobile and PC, namely using mouse controls. Mobile devices support using mouse clicks as taps on the screen, and we can use the mouse position as being where the screen was touched. This doesn't give you all of the features that the mobile-only options do; we will be discussing that later on in this chapter, but I think it's important to note, since I use this often for ease of testing on both the PC and on my device, making it so I don't have to deploy to a mobile device to test every single change made in the project:

  1. Inside Unity, open up your PlayerBehaviour script and add the following highlighted code to the Update function:
void Update()
// Check if we're moving to the side
var horizontalSpeed...