Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Implementing a gesture

Another type of input that you'll find in mobile games is that of a swipe. This will allow us to use the general movement of the touch to dictate a direction for us to move in. This is usually used to have our players jump from one position to another or move quickly in a certain direction, so we'll go ahead and put that in, instead of our previous movement system:

  1. First, in the PlayerBehaviour script, go ahead and add some new variables for us to work with:
    [Header("Swipe Properties")]
[Tooltip("How far will the player move upon swiping")]
public float swipeMove = 2f;

[Tooltip("How far must the player swipe before we will execute the action (in pixel space)")]
public float minSwipeDistance = 2f;

/// <summary>
/// Stores the starting position of mobile touch events
/// </summary...