Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Summary

In this chapter, we were introduced to some of the potential ways that we can share our game with others, as well as personalize our game experiences, utilizing social media and the functionality that it provides to us. We started off by adding in a simple score system and then allowed others to share their score via Twitter. We then set up the Facebook SDK, making it so we can log into it to play our game and retrieve information about our users, which we can use to customize their gameplay experience.

Now that we have people playing our game, we may want to see what they're doing. Then, we can use that information to improve and/or tweak our game. In the next chapter, we will take a look at how we can do this using tools from Unity analytics.