Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Advanced networking topics

We have only touched the surface of what you can do with networking. If this interests you, I recommend you look closely at the Unity manual and go through their tutorials too. As we mentioned at the beginning of this chapter, a good place to start is the Unity Networking Concepts document (http://docs.unity3d.com/Manual/UNetConcepts.html).

It's important to understand Peer-to-Peer versus Client-Server versus Dedicated Server networking architecture. As we've seen, by default Unity Networking is Client-Server, with a player as the host Server (the player is also its own Client). You also have the option of setting up with a dedicated server running Unity as a standalone player in headless mode.

Some other networking topics and issues include: