Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Optimizing the rendering

There are a number of important performance considerations that are specific to how Unity does its rendering. Some of these may be common for any graphics engine. Some recommendations may change as newer versions of Unity emerge, the technology advances, and algorithms get replaced.

There are many articles offering recommendations for which setting to use to optimize your VR apps, and it's not unusual for one's advice to contradict another's. Here are some good ones:

  • Use the Forward Rendering path. This is the default in Graphics Settings.
  • Use 4X MSAA (multi-sampling anti-aliasing). This is a low-cost anti-aliasing technique that helps remove jagged edges and shimmering effects in Quality Settings.
  • Use Single Pass Stereo Rendering. It performs efficient rendering of parallax perspective for each eye in a single pass in Player Settings....