Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using Oculus platform and avatars

It is worthwhile, and fun, to mention at this point the rich platform networking tools provided by Oculus for their VR devices. As a Facebook organization, Oculus obviously has a keen interest in making VR an engaging social experience. With Oculus Platform SDK (https://developer.oculus.com/documentation/platform/latest/concepts/book-plat-sdk-intro/), each user can create and use a personalized identity and avatar across Oculus games and apps, and find and connect with friends, all with a respectable degree of security and authentication.