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  • Book Overview & Buying Unity Virtual Reality Projects
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Unity Virtual Reality Projects

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
3.3 (4)
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

3.3 (4)
By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)
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Runtime performance and debugging

Graphics hardware architectures continue to evolve towards performance that benefits rendering pipelines of virtual reality (and augmented reality). VR introduces requirements that weren't so important for traditional video gaming. Latency and dropped frames (where rendering a frame takes longer than the refresh rate) took a back seat to high-fidelity AAA rendering capabilities. VR needs to render each frame in time and do it twice: once for each eye. Driven by the requirements of this emerging industry, semiconductor and hardware manufacturers are building new and improved devices, which will inevitably impact how content developers think about optimization.

That said, most likely you should develop and optimize for the lower specs that you want to target. If such optimizations necessitate undesirable compromises, consider separate versions...

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Unity Virtual Reality Projects
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