Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using glide locomotion

For our locomotion features in this chapter, let's take an agile approach to development. This means (in part) that we'll start by defining our new feature, or story, with a set of requirements. Then, we'll incrementally build and test this feature, one requirement at a time, by iterating and refining our work as we go along. Experimentation is not only allowed, it's encouraged.

Agile software development is a broad term for methodologies that encourage small incremental and iterative development in a fashion that's easy to respond to changing and refined requirements. See the Agile Manifesto at http://agilemanifesto.org/.

The feature we want to implement is this: as a first-person character, when I start walking, I will move through the scene in the direction I am looking until I indicate to stop walking. Here are the requirements...