Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Displaying the art info

Now that we have more information on each art piece, we can incorporate that into our project. We will add a UI canvas to the ArtworkRig. First, we'll include an info plaque with each picture. Then we'll make it interactive. If you'd like a reminder introduction to Unity's canvas and UI elements, please look at Chapter 6, World Space UI.

Creating the title plaque

The title plaque will be a small canvas next to each picture, with a title text UI element:

  1. Select one of the ArtworkRig objects in Hierarchy.
  2. Add a child canvas, Create UI | Canvas, named InfoPlaque.
  3. Set its Render Mode to World Space.
  4. Initially reset its position Pos to (0, 0, 0).
  5. Set the canvas Width: 640, Height: 480...