Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Basic button input

Unity includes a standard Input Manager for accessing traditional game controller, keyboard, mouse, and mobile touchscreen input. This can include specific button presses, joystick axes, and the device accelerometer, for example. It also supports input from VR and AR systems.

The Input Manager provides an abstraction layer over the physical input devices. For example, you can reference logical inputs, such as the Fire1 button, which is mapped to a physical button. The mappings for your project can be set up and modified in Edit | Project Settings | Input.

For a general overview and details of Unity Input Manager, see https://docs.unity3d.com/Manual/ConventionalGameInput.html. For scripting the Input class, see https://docs.unity3d.com/ScriptReference/Input.html. Input mapping for various VR devices can be found at https://docs.unity3d.com/Manual/vr-input.html...