Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Adding a matchmaking lobby

So far, connecting two or more players over the network requires you to know the IP address of the host instance of the game that is running, or simply localhost if they're all running on the same machine.

Unity Networking and Cloud Services includes a built-in networking lobby manager for matchmaking between online players. It lets you create and join online "rooms," limited to a maximum number of players. Using the lobby feature is as easy as choosing Enable Match Maker in the Network HUD in your app. But first, you must subscribe to Unity Multiplayer cloud services (free, with limits for the number of concurrent users, based on your Unity license).

To use it, first enable Unity Cloud Services for your app:

  1. Above Inspector, select the Cloud icon (indicated in the following screenshot) to open the Services window
  2. Create or choose a...