Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

A reusable default canvas

Unity's UI canvas provides lots of options and parameters to accommodate the kinds of graphical layout flexibility that we have come to expect not only in games but also from web and mobile apps. With this flexibility comes additional complexity. To make our examples in this chapter easier, we'll first build a reusable prefab canvas that has our preferred default settings.

Create a new canvas and change its Render Mode to world space as follows:

  1. Navigate to GameObject | UI | Canvas
  2. Rename the canvas as DefaultCanvas
  3. Set Render Mode to World Space

The Rect Transform component defines the grid system on the canvas itself, like the lines on a piece of graph paper. It is used for the placement of UI elements on the canvas. Set it to a convenient 640 x 480, with a 0.75 aspect ratio. The Rect Transform component's width and height are different...