Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Setting up for iOS devices

This section will help set up your Mac for iOS development from Unity for iPhones. The requirements are not specific to virtual reality; these are the same steps required by anyone building any iOS app from Unity. The process is also well documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/iphone-GettingStarted.html.

A requirement of Apple's closed ecosystem is you must use a Mac as your development machine to develop for iOS. That’s just the way it is. The upside is the setup process is very straightforward.

At the time of writing, the only VR apps that will run on iOS are Google Cardboard.

The steps include:

  • Have an Apple ID
  • Install Xcode
  • Configure the Unity Player Settings for iOS
  • Build And Run

OK, let's take a bite of this apple.

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