Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Space Rocks

By now, you should be getting more comfortable with working in Godot; adding nodes, creating scripts, modifying properties in the Inspector, and so on. As you progress through this book, you won't be forced to rehash the basics again and again. If you find yourself stuck, or feeling like you don't quite remember how something is done, feel free to jump back to a previous project where it was explained in more detail. As you repeat the more common actions in Godot, they will start to feel more and more familiar. At the same time, each chapter will introduce you to more nodes and techniques to expand your understanding of Godot's features.

In this next project, you'll make a space shooter game similar to the arcade classic Asteroids. The player will control a ship that can rotate and move in any direction. The goal will be to avoid the floating space...