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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (17)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (17)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Using Godot's documentation

Learning Godot's API can seem overwhelming at first. How can you learn all the different nodes, and the properties and methods each one contains? Fortunately, Godot's built-in documentation is there to help you. Develop the habit of using it often: it will help you find things when you're learning, but it's also a great way to quickly look up a method or property for reference once you know your way around.

When you are in the Script tab of the editor, you'll see the following buttons in the upper-right corner:

The Online Docs button will open the documentation website in your browser. If you have a multimonitor setup, it can be very useful to keep the API reference open on one side for quick reference while you're working in Godot.

The other two buttons allow you to view the documentation directly in the Godot editor...

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