Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Exporting projects

Eventually, your project will reach the stage where you want to share it with the world. Exporting your project means converting it into a package that can be run by someone who doesn't have the Godot editor. You can export your project for a number of popular platforms.

At the time of writing, Godot supports the following target platforms:

  • Windows Universal
  • Windows Desktop
  • macOS
  • Linux
  • Android (mobile)
  • iOS (mobile)
  • HTML5 (web)

The method for exporting the project varies depending on the platform you are targeting. For example, to export for iOS, you must be running on a macOS computer with Xcode installed.

Each platform is unique, and some features of your game may not work on some platforms because of hardware limitations, screen size, or other factors. As an example, if you wanted to export the Coin Dash game (from Chapter 1, Introduction) for the Android...