Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Game flow

Now that you have the basic building blocks completed, you need to tie everything together. In this section, you'll create:

  • The Start and Game Over screens
  • A global script to manage persistent data

The basic flow of the game follows the following chart:

The player is sent to the end screen whenever he/she dies, or when they reach and complete the last level. After a brief time, the end screen returns the player to the start screen so that a new game can be played.

Start and end screens

You need two scenes for this part: a start or title screen that shows before the game (and lets the player start the game), and a game over screen to notify the player that the game has ended.

Make a new scene and add a Control...