Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Jungle Jump (Platformer)

In this chapter, you'll build a classic platform, style game in the tradition of Super Mario Bros. Platform games are a very popular genre, and understanding how they work can help you make a variety of different game styles. The physics of platformers can be deceptively complex, and you'll see how Godot's KinematicBody2D physics node has features to help you implement the character controller features you need for a satisfying experience. Take a look at the following screenshot:

In this project, you will learn about:

  • Using the KinematicBody2D physics node
  • Combining animations and user input to produce complex character behavior
  • Creating an infinitely scrolling background using ParallaxLayers
  • Organizing your project and planning for expansion