Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

3D Minigolf

The previous projects in this book have been designed in 2D space. This is intentional, in order to introduce the various features and concepts of Godot while keeping the projects' scopes limited. In this chapter, you'll venture into the 3D side of game development. For some, 3D development feels significantly more difficult to manage; for others, it is more straightforward. In either case, there is certainly an additional layer of complexity for you to understand.

If you've never worked with any kind of 3D software before, you may find yourself encountering many new concepts. This chapter will explain them as much as possible, but remember to refer to the Godot documentation whenever you need a more in-depth understanding of a particular topic.

The game you'll make in this chapter is called Minigolf. This will consist of a small customizable course...