Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Creating User Interfaces with UMG

In the previous chapter, we learned about general-purpose utilities that allow you to properly structure and organize the code and assets in your project by using blueprint function libraries, actor components, and interfaces.

In this chapter, we will dive into the topic of game User Interfaces (UIs), which are present in almost every video game. The game UI is one of the main ways in which to show information to the player, such as how many lives they have left, how many bullets are in their weapon, which weapon they are carrying, and more. It also allows the player to interact with the game by choosing whether to continue the game, create a new game, choose which level they want to play in, and more. This is shown to the player mostly in the form of images and text.

In this chapter, we’ll cover the following topics:

  • Game UI
  • UMG basics
  • Introducing anchors
  • Understanding progress bars