Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Activity 16.01 – Creating the character for the multiplayer FPS project

In this activity, you’ll create the character for the multiplayer FPS project that we’re going to build in the next few chapters. The character will have a few different mechanics, but for this activity, you just need to create a character that walks, jumps, looks up/down, and has two replicated stats: health and armor.

Follow these steps to complete this activity:

  1. Create a Blank project using C++ called MultiplayerFPS without the starter content.
  2. Import the skeletal mesh and the animations from the Activity16.01\Assets folder and place them in the Content\Player\Mesh and Content\Player\Animations folders, respectively.
  3. Import the following sounds from the Activity16.01\Assets folder into Content\Player\Sounds:
    • Jump.wav: Play this sound on the Jump_From_Stand_Ironsights animation with a Play Sound anim notify.
    • Footstep.wav: Play this sound every time a foot is on the floor...