Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Creating custom input actions

As a reminder, input actions are specific user inputs or gestures that are mapped to a particular action or behavior in the VR experience. Custom input actions are an essential tool for VR development, providing better control, interactivity, and flexibility in creating immersive VR experiences.

We will create custom input actions that allow us to use all the buttons on our VR hand controllers. Once we have these, we can use code to trigger events using specific button presses.

To create a custom input action (Figure 8.3), go through the following steps:

  1. Go to the XR Interaction Manager GO in our Hierarchy.
  2. In Inspector, double-click on the XRI Default Input Actions asset.
  3. The Input Actions menu will open.
  4. Click the + button in the Action Maps section to create a new action map.
  5. Name it Custom Inputs.
  6. Select Save Asset.

With our Custom Inputs action map created, we can create custom actions we can pair to buttons...