Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Exporting our built-in render pipeline project

The built-in render pipeline is the default render pipeline in Unity. It is a simple and lightweight pipeline that provides basic support for 3D graphics and is suitable for most 2D and 3D games. It supports standard materials, forward and deferred rendering, and a limited set of post-processing effects. It also supports basic lighting and shadows, and a limited set of reflection and transparency features. We have done all of our projects in this render pipeline thus far, and that will continue in the remaining chapters, but here, we will cover how to take a project we created in the built-in render pipeline and export it to a project that is using either URP or HDRP. When we export the package, we will need to further configure the project to make it functional in the render pipeline of your choice, but this is the best option rather than converting the current project from a built-in pipeline into one that uses URP or HDRP. At the end...