Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Optimizing draw calls

One critical aspect of optimizing VR applications is reducing draw calls, which are commands sent to the GPU to render a mesh. The number of draw calls can quickly add up and have a significant impact on performance.

To optimize draw calls in your VR experience, follow these steps:

  1. Combine meshes using Blender or Maya to reduce the amount of faces to render for each asset:
    1. In Blender, select all objects you want to combine and press Ctrl + J. The last object selected will be the new origin.
    2. In Maya, select all objects and go to Mesh | Combine.
    3. Save the combined mesh as a separate file for easy editing later on.

Note

This step is only helpful for performance when the combined meshes share the same material.

  1. Share materials among different GOs to achieve good batching. This reduces the number of unique instances and allows for more efficient use of resources.
  2. Use a single material with a texture for coloring different parts of an object...