Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Adding animation clips to our timeline

Now that we have imported our 3D models, we need to add the animated files we downloaded from Mixamo. This process is slightly different from importing 3D model characters into Unity, as we need to focus on the animations rather than the materials included in the .fbx files we import. We will follow the same process we did for the 3D models by creating custom humanoid rigs for the animations we intend to use on our characters in Unity. Then, we will move to the Animation tab to make them work efficiently.

To set up our animation files for the animated scene, follow these steps:

  1. In the Character Animation folder, select the breathing idle animation.
  2. Set the Animation Type dropdown menu to Humanoid.
  3. Set the Avatar Definition dropdown menu to Create from this Model.
  4. Click Apply to save the changes.
  5. Go to the Animation tab.
  6. Set Animation compression to Optimal.
  7. Enable Loop time.
  8. Click Apply to save the changes...