Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Simulating indoor lighting

In this section, we will be focusing on simulating indoor lighting using the lighting system. We will start by removing the main plane and keeping the simple skybox. Next, we will add the demo room and VR rig back into the scene. We will then replace the emissive materials with regular standard materials and set up the lighting for the indoor demo room. Finally, we will create a high-quality skybox material to enhance the overall look and feel of the indoor lighting.

Before we begin, create a new scene called 06_03_IndoorLighting.

To set up our indoor lighting scene, go through the following steps:

  1. Go to our Prefabs folder in the Project tab.
  2. Add a DemoRoom prefab.
  3. Add a VR Rig prefab.
  4. Remove the Main Camera.
  5. Add an Event System GO.
  6. In the Event System GO, select Replace with InputSystemUIInputModule.
  7. Create a DarkGrey_Standard material for the walls.
  8. Create a LightGrey_Standard material for the ground.
  9. Apply...