Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Modifying quality settings for lighting

Before we move to emissive materials, you may have noticed that there is a limit to how many active lights there are.

To change the quality settings to improve the light count, go through the following steps:

  1. Navigate to the Project Settings tab.
  2. Select Quality Settings.
  3. Change Quality to Medium.
  4. Set Pixel Light Count to 10 (Figure 6.13). Be aware that increasing the pixel light count can negatively impact the performance of low-end devices, so monitor their performance and adjust the pixel light count as necessary to achieve a balance between visual quality and performance.
Figure 6.13 – Quality settings for optimizing the amount of available lights rendered in our demo scene

Figure 6.13 – Quality settings for optimizing the amount of available lights rendered in our demo scene

Figure 6.14 – Optimizing rendered lights in our demo scene: before (top) and after (bottom)

Figure 6.14 – Optimizing rendered lights in our demo scene: before (top) and after (bottom)

We can now give our lightbulbs a glow with emissive materials.

Emissive materials...