Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Testing on a device

As mentioned in the previous section, Linux and Mac do not support testing VR experiences in the Unity Editor. As an alternative, you can test them on your device. Similar to building applications for mobile phones, you can build directly to the headset. First, go to Build Settings in the File menu (Figure 2.18) and add the VR scene you want to test to the Scenes In Build list by selecting Add Open Scenes. Switch the platform to Android. The Unity icon will appear next to the selected platform. Select Build And Run to test the scene on your device. Before you select Build And Run, you will want to make sure that the headset is connected to the computer. After you build it to the device, you will be able to see the experience in action:

Figure 2.18 – The Build Settings screen

Figure 2.18 – The Build Settings screen