Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Testing in the Editor

Testing your experiences is an important part of the development process because it allows you to try the experience as a user and see firsthand what works and what doesn’t. In this section, we will discuss how to test our VR experience within the Unity Editor. This process is only available for Windows OS. If you are developing on Mac or Linux, you can only test experiences on the device, not in the Editor.

You can test in the Editor by connecting your headset (Oculus Quest 2) directly to your computer. When you connect your device, a popup will appear. Select Allow. You will be asked to set up your floor height and VR boundaries. If you have not already, enable Oculus Link:

Figure 2.17 – Final VR_Basics_000 scene running in play mode

Figure 2.17 – Final VR_Basics_000 scene running in play mode

Press play to run the scene in VR (Figure 2.17), and put on your headset. You should be in the scene you built in Unity at this point. Both hands should appear as rods when you move...