Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Adding car audio

In Phase 5 of our roadmap, which we worked on in Chapter 10, we discussed adding environment sounds to our city. One of the ways we can do that is by adding sounds to cars because, primarily, environment sounds in a city are car sounds and people sounds. Since we have people sounds covered, we will focus on car sounds and how that environment can be built based on what we have already.

In this section, we will first focus on downloading our car audio sounds, and then we’ll move on to adding spatial audio to the car prototypes that we created. Finally, we’ll create a game manager script that allows us to control and vary car engine and honking sounds.

To add spatial audio to cars, follow these steps:

  1. Go to the Unity Asset Store and search for Engines: https://assetstore.unity.com/packages/audio/sound-fx/engines-123836.
  2. Download and import the ENGINES package, which contains audio files such as car engine and honking sounds.
  3. You will...