Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Importing our package into High Definition Render Pipeline

HDRP is the most advanced render pipeline provided by Unity as it provides photorealistic graphics and cinematic-quality visual effects. It’s designed for use in high-end PC and console games, as well as architectural visualization, film, and animation. HDRP supports PBR, advanced lighting and reflections, volumetric lighting and fog, advanced post-processing effects, and ray tracing.

Figure 9.9 – High Definition Render Pipeline 3D sample scene

Figure 9.9 – High Definition Render Pipeline 3D sample scene

In this section, we will create a new HDRP project based on the premade Unity project template that Unity provides and then import our BuiltInDemo package into the project. As mentioned earlier in this chapter, HDRP is meant for higher-end PC and console VR experiences. That doesn’t mean that developers cannot use lower-end devices for developing with HDRP, though. Also, most standalone headsets can be connected to PCs for playing more...