Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Creating a 360° video

Having 360° video in VR is quite interesting. You get to see that a lot in virtual tours, and you also see it in VR roller coasters. One of the best parts about having 360° video is that it makes videos much more accessible because you don’t need a headset to have 360° video experiences. You can actually have those experiences on a web browser using tools from YouTube and a variety of other sources.

In this section, we will use the Unity Recorder to create a 360° video file from our animated show, much as we did with the animated show MP4 file. Then, we will add metadata to it so that the platforms we play the 360° video on understand that it’s a 360° video. After that, we can upload it to a video source such as YouTube to stream and share.

To record a 360° video of the animated scene, follow these steps:

  1. Duplicate the recorder track and disable the original recorder track.
  2. Click on the recorder...