Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Enabling post-processing in URP and HDRP

Compared to the built-in render pipeline, where you need to install a post-processing package and attach various components and layers, enabling post-processing in URP and HDRP is fairly straightforward. There is nothing you need to download. However, there may be a difference in what post-processing effects will be available for URP and HDRP.

To enable post-processing in both URP and HDRP, go through the following steps:

  1. In your scene, create a new Global Volume GO (right-click | Volume | Global Volume).
  2. In the Global Volume component, create a new profile.
  3. Select Add Override to choose what effect you wish to apply.

This is where URP and HDRP really shine because they allow you to create great effects with more fidelity and better performance than the built-in render pipeline.

In the next section, we will go over how to switch render pipelines for an existing project.