Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By : Steven Antonio Christian
Book Image

Enhancing Virtual Reality Experiences with Unity 2022

By: Steven Antonio Christian

Overview of this book

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Table of Contents (25 chapters)
1
Part 1: Philosophy and Basics of Understanding Virtual Reality
3
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
12
Part 3: Projects: Putting Skills Together
21
Part 4: Final Touches

Adding audio

This is my favorite part of the animation process because adding audio to the scene early on allows me to create a better visual sequence. Often, our animated experiences are driven by sounds that immerse our ears in each event on the screen. Using audio, you can set the tone and communicate shifts and actions without having to use words or extensive visuals. For this animated sequence, I wanted to stay simple, sweet, and efficient. Therefore, I decided to set the audio track based on the tones and shifts that take place on the screen. This ultimately required me to choose three different soundtracks/audio files that could highlight those tone shifts.

To create an audio track (Figure 13.3) for our animated sequence, follow these steps:

  1. In our animation timeline, create a new Audio Track.
  2. Find the Dreams Of Her Best Friend audio file and place it in the Audio Track.
  3. Set the start time to 0.
  4. Set the duration to 17.46667.
  5. Find the exploration_2B...