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  • Book Overview & Buying jMonkeyEngine 3.0 : Beginner's Guide
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

By : Ruth Irene Kusterer
3.8 (13)
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)
By: Ruth Irene Kusterer

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
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jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Index

Extending SimpleApplication


Although the class is called SimpleApplication, you base all your jMonkeyEngine games on this class, including very large projects. Don't think that only simple applications can be built with it; the name means that this class is already a simple application by itself. You make it non-simple by extending it. For example, you will override methods and modify the default properties, and add whatever your game requires.

When you look back on this chapter, you notice that we have already got a lot of default functionality just by extending com.jme3.app.SimpleApplication.

Even an application as simple as the BasicGame template already has access to the following features:

Class field or method

Description

rootNode

The scene graph lets us manage the objects that we want to render.

simpleInitApp()

simpleUpdate()

simpleRender()

These are the three, main overridable methods of every game. You initialize scenes with code in the simpleInitApp() method, and you...

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