Your application is now built and ready to be shipped to customers. Before you start the shipping process, it's time to go through a checklist to catch common omissions and to remind yourself of certain best practices:
Verify that media assets are up-to-date:
Convert all models to
.j3o
formatUpdate all code to load models only in
.j3o
formatVerify that no code is left that tries to load
Blender.blend
,Ogre.xml
, orWavefront.obj
files
Save storage space and loading time:
For desktop games, compress textures to DXT; for web games, compress textures to JPG
Update all code to load the compressed textures
Verify that no code is left that loads uncompressed textures
Adhere to best practices:
Activate compressed packaging to reduce the size of the application. You find this option in the Project Properties window inside Build | Packaging.
Switch off fine logging output and make the application print only "severe" messages to the console. Add the following to your
simpleInitApp()
method...